ITEN

Video game companies in numbers

Revenue, growth, profit and upcoming results of 17 major companies in the industry, for the latest full fiscal year. Every figure comes from an official investor document: if a figure is not published, we do not show it. Updated on Nov 6, 2026.

Companies
17latest full fiscal year
Highest revenue
RMB 241.6 bnTencent · games
Strongest growth
+98.6%Nintendo, in revenue
Next results
November 9, 2026Take-Two Interactive · Q2 FY2027 results

Updated November 6, 2026 · source: official investor documents

Ranking by revenue

#CompanyPeriodRevenueIn eurosYoY changeBar
1TencentgamesYear 2025 (January-December 2025)RMB 241.6 billion≈ €32.1 billion+22.2%
2Sony Interactive EntertainmentG&NS segmentFY2025 (April 2025-March 2026)¥4,685.7 billion≈ €26.4 billion+0.3%
3Microsoft Gaming (Xbox)XBOX lineFY2026 (July 2025-June 2026)$21,790 million≈ €19.4 billion-7.1%
4NintendogroupFiscal year ended March 2026 (April 2025-March 2026)¥2,313,051 million≈ €13.0 billion+98.6%
5NetEasegamesYear 2025 (January-December 2025)RMB 92,148.6 million≈ €12.2 billion+10.2%
6Bandai NamcogroupFiscal year ended March 2026 (April 2025-March 2026)¥1,348,246 million≈ €7.6 billion+8.6%
7Electronic ArtsgroupFY2026 (April 2025-March 2026)$7,531 million≈ €6.7 billion+0.9%
8Take-Two InteractivegroupFY2026 (April 2025-March 2026)$6,656.4 million≈ €5.9 billion+18.2%
9RobloxgroupYear 2025 (January-December 2025)$4,890.6 million≈ €4.3 billion+35.8%
10KonamigroupFiscal year ended March 2026 (April 2025-March 2026)¥493,677 million≈ €2.8 billion+17.1%
11Sega SammygroupFiscal year ended March 2026 (April 2025-March 2026)¥487,542 million≈ €2.7 billion+13.7%
12KraftongroupYear 2025 (January-December 2025)₩3,326.6 billion≈ €2.2 billion+22.8%
13Square EnixgroupFiscal year ended March 2026 (April 2025-March 2026)¥297,661 million≈ €1.7 billion-8.3%
14Embracer GroupgroupFY2025/26 (April 2025-March 2026)SEK 15,906 million≈ €1.4 billion-25.4%
15UbisoftgroupFY2025-26 (April 2025-March 2026)€1,395.7 million≈ €1.4 billion-21.8%
16CapcomgroupFiscal year ended March 2026 (April 2025-March 2026)¥195,365 million≈ €1.1 billion+15.2%
17CD ProjektgroupYear 2025 (January-December 2025)PLN 867.0 million≈ €198 million+8.6%

Revenue in each company’s original currency, sorted by the value in euros. The euro column is only indicative: all figures are converted at the same exchange rate, the European Central Bank reference rates of Oct 16, 2026 (€1 = 1.1253 USD, €1 = 177.82 JPY, €1 = 7.5240 CNY, €1 = 11.1450 SEK, €1 = 4.3700 PLN, €1 = 1,499.01 KRW), not at the average rate for the year. Fiscal years do not coincide: many companies close in March, Microsoft in June, others in December. For Sony, Microsoft, Tencent and NetEase only video games count; for the others the whole group, as explained on each card.

Position 1

Tencent

Year 2025 (January-December 2025)
ChinagamesCNY

Games revenue 2025

RMB 241.6 billion
+22.2% year on year
sum of the two official items: domestic RMB 164.2 billion and international RMB 77.4 billion; in 2024 they were RMB 139.7 + 58.0 = 197.7 billion (changes calculated by us on the figures in billions)

Profit

Not published
Tencent does not publish a separate profit figure for video games
  • Domestic gamesRMB 164.2 billion+17.5%
  • International gamesRMB 77.4 billion+33.4%
Flagship games and brands
Delta ForceHonour of KingsPeacekeeper ElitePUBG MOBILESupercell games
What is includedVideo games only: sum of domestic and international games, excluding the rest of the group
Next results: Nov 18, 2026 · Q3 2026 results (board meeting)
Position 2

Sony Interactive Entertainment

FY2025 (April 2025-March 2026)
JapanG&NS segmentJPY

G&NS sales FY2025

¥4,685.7 billion
+0.3% year on year
from ¥4,670.0 billion; Sony describes it as “essentially flat”. Operating profit from ¥414.8 billion

G&NS operating profit

¥463.3 billion
+11.7%
  • Monthly active users (March 2026)125 million+1%
  • Bungie impairments in the year¥120.1 billion

Q2 FY2026 (July-September 2026)

Results published on November 5, 2026. Changes on the same quarter of 2025. Operating income includes the comparison with a prior quarter that contained ¥49.8 billion of one-time charges (Bungie impairment and capitalized development cost correction) (excluding those, growth is about +29%).

G&NS sales¥1,208.5 billion (+9%, from ¥1,113.2 billion)
G&NS operating profit¥220.1 billion (+83%, from ¥120.4 billion; record for a Q2)
PlayStation 5 units sold in the quarter2.6 million (-35%; cumulative ~97.9 million at end-September; first half 4.2 million)
Full-game software sold88.2 million units (+7.9 million)
Monthly active users (September 2026)127 million (September record; from 119 million)
G&NS forecast for FY2026raised in November: sales ¥4,830 billion (from ¥4,540 billion in July), operating income ¥700 billion (from ¥660 billion)

Sources: Sony, Q2 FY2026 results presentation filed with the SEC on Form 6-K on November 5, 2026.

Flagship games and brands
PlayStation 5PlayStation network services

Games in the catalog:Sony Interactive EntertainmentPlayStation Publishing

What is includedOnly the Game & Network Services (PlayStation) segment of the Sony group
Next results: to be announced (Sony has not yet announced the date of its Q3 FY2026 results)
Position 3

Microsoft Gaming (Xbox)

FY2026 (July 2025-June 2026)
United StatesXBOX lineUSD

XBOX revenue FY2026

$21,790 million
-7.1% year on year
from $23,455 million

Profit

Not published
Microsoft does not publish a separate profit figure for XBOX
  • XBOX content and services-5%
  • XBOX hardware-29%

Q1 FY2027 (July-September 2026)

Results published on October 28, 2026. Changes on the same quarter of 2025, with the 2025 figures recast by Microsoft to the new segments announced in September 2026.

XBOX revenue$5,379 million (-2.3%, from $5,508 million; Microsoft rounds it to -2%)
XBOX content and services-2% (-1% in constant currency)
XBOX hardware-14% (fewer consoles sold)
Minecraftrecord quarter for engagement and revenue
Outlook for October-December 2026XBOX content and services up (Microsoft: “mid to high-single digits”), hardware down

Sources: Microsoft, press release and Form 10-Q of October 28, 2026, earnings call of October 28, 2026.

Flagship games and brands
Xbox Game PassActivision Blizzard

Games in the catalog:Xbox Game StudiosBethesdaActivisionBlizzard

What is includedOnly the XBOX revenue line (content and services + hardware), which also includes Activision Blizzard
Next results: to be announced (Microsoft has not yet announced the date of its October-December 2026 results)
Position 4

Nintendo

Fiscal year ended March 2026 (April 2025-March 2026)
JapangroupJPY

Net sales

¥2,313,051 million
+98.6% year on year
from ¥1,164,922 million

Operating profit

¥360,117 million
+27.5%
  • Net profit¥424,056 million+52.1%
  • Nintendo Switch 2 units sold in the year19.86 million
  • Mario Kart World14.70 million copies

First half 2026/27 (April-September 2026)

Results published on November 5, 2026. Nintendo reports half-year figures, with the change on the same half of 2025.

Net sales¥966,041 million (-12.1%)
Operating profit¥216,500 million (+49.1%)
Net profit attributable¥220,917 million (+11.0%)
Nintendo Switch 2 hardware6.49 million units (-37.4%)
Nintendo Switch hardware1.27 million units (-32.7%)
Nintendo Switch 2 software24.49 million units (+18.8%)
Nintendo Switch software65.73 million units (+6.8%)
Digital sales¥249.6 billion (+60.5%)
IP-related income¥62.7 billion (+87.9%)
Forecast for the year to March 2027unchanged: sales ¥2,050,000 million, operating profit ¥370,000 million, net profit ¥310,000 million

Sources: Nintendo, Consolidated Financial Highlights and presentation of November 5, 2026.

Flagship games and brands
Nintendo Switch 2Mario Kart WorldDonkey Kong BananzaPokémon Legends: Z-A

Games in the catalog:Nintendo

What is includedWhole Nintendo group
Next results: to be announced (Nintendo has not yet announced the date of its April-December 2026 results)
Position 5

NetEase

Year 2025 (January-December 2025)
ChinagamesCNY

Games revenue 2025

RMB 92,148.6 million
+10.2% year on year
from RMB 83,622.6 million

Games segment gross profit

RMB 64,237.7 million
+11.8%
  • Online games share of the segment97.3%
Flagship games and brands
Fantasy Westward Journey OnlineWhere Winds MeetMarvel RivalsIdentity V

Games in the catalog:NetEase Games

What is includedOnly the games and value-added services segment, excluding Youdao, NetEase Cloud Music and other businesses
Next results: to be announced (NetEase has not yet announced the date of its Q3 2026 results)
Position 6

Bandai Namco

Fiscal year ended March 2026 (April 2025-March 2026)
JapangroupJPY

Net sales

¥1,348,246 million
+8.6% year on year
from ¥1,241,513 million

Operating profit

¥189,517 million
+5.2%
Flagship games and brands
ELDEN RING NIGHTREIGNSD Gundam G Generation EternalDigimon Story Time StrangerGundam

Games in the catalog:Bandai Namco Entertainment

What is includedWhole group: besides video games it includes toys, models, amusement arcades and video production
Next results: Nov 10, 2026 · Q2 results
Position 7

Electronic Arts

FY2026 (April 2025-March 2026)
United StatesgroupUSD

Net revenue FY2026

$7,531 million
+0.9% year on year
from $7,463 million; EA rounds it to +1%

Net profit

$887 million
from $1,121 million
  • Net bookings (record)$8,026 million+9.1%
Flagship games and brands
Battlefield 6EA SPORTS FC 26Apex Legends

Games in the catalog:Electronic Arts

What is includedWhole EA group
Next results: none: since August 4, 2026 EA has been owned by PIF, Silver Lake and Affinity Partners and is no longer listed
Position 8

Take-Two Interactive

FY2026 (April 2025-March 2026)
United StatesgroupUSD

GAAP net revenue FY2026

$6,656.4 million
+18.2% year on year
from $5,633.6 million

GAAP net loss

-$298.2 million
from -$4,478.9 million
  • Net bookings$6,721.0 million+19.0%
  • Grand Theft Auto VI releaseNov 19, 2026
Flagship games and brands
Grand Theft Auto V and GTA OnlineNBA 2K26Red Dead Redemption 2Borderlands 4

Games in the catalog:Rockstar Games2K

What is includedWhole group (Rockstar Games, 2K, Zynga)
Next results: Nov 9, 2026 · Q2 FY2027 results
Position 9

Roblox

Year 2025 (January-December 2025)
United StatesgroupUSD

Revenue 2025

$4,890.6 million
+35.8% year on year
from $3,602.0 million; Roblox rounds it to +36%

Consolidated net loss

-$1,071.6 million
from -$940.6 million
  • Bookings$6,788.4 million+55.4%

Q3 2026 (July-September 2026)

Results published on October 29, 2026. Changes on the same quarter of 2025.

Revenue$1,572 million (+15.6%, from $1,360 million; Roblox rounds it to +16%)
Bookings$1,697 million (-11.7%, from $1,922 million; Roblox rounds it to -12%)
Consolidated net loss-$230 million (from -$258 million)
Daily active users (DAUs)138 million (-9% year on year, +12% on the previous quarter)
Hours engagednearly 34 billion (-15% year on year)
Outlook for October-December 2026revenue $1,470-1,580 million (+4/+12%), bookings $1,890-2,000 million (-15/-10%)

Sources: Roblox, shareholder letter of October 29, 2026 and Q3 2026 Form 10-Q.

Flagship games and brands
Roblox platform
What is includedWhole Roblox group
Next results: to be announced (Roblox has not yet announced the date of its Q4 2026 results)
Position 10

Konami

Fiscal year ended March 2026 (April 2025-March 2026)
JapangroupJPY

Revenue

¥493,677 million
+17.1% year on year
from ¥421,602 million

Operating profit

¥135,891 million
+33.3%
  • Net profit attributable¥100,013 million+33.9%

First half 2026/27 (April-September 2026)

Results published on October 29, 2026. Konami reports half-year figures, with the change on the same half of 2025.

Revenue¥307,975 million (+37.0%)
Operating profit¥111,264 million (+73.1%)
Net profit attributable¥79,238 million (+70.5%)
Digital Entertainment revenue (video games)¥243,521 million (+44.3%)
Forecast for the year to March 2027raised: revenue ¥583,000 million (from ¥505,000 million), operating profit ¥193,000 million (from ¥143,000 million)

Sources: Konami, half-year results of October 29, 2026.

Flagship games and brands
METAL GEAR SOLID Δ: SNAKE EATERSILENT HILL feFootballYu-Gi-Oh!

Games in the catalog:Konami

What is includedWhole group: besides video games it includes amusement machines, casino systems and sports clubs
Next results: to be announced (Konami has not yet announced the date of its April-December 2026 results)
Position 11

Sega Sammy

Fiscal year ended March 2026 (April 2025-March 2026)
JapangroupJPY

Net sales

¥487,542 million
+13.7% year on year
from ¥428,948 million

Operating profit

¥47,128 million
-2.1%
  • Net result attributable-¥5,756 millionfrom ¥45,051 million

First half 2026/27 (April-September 2026)

Results published on November 6, 2026. Sega Sammy reports half-year figures (FY2027/3 cumulative Q2), with the change on the same half of 2025.

Net sales¥212,584 million (+5.7%)
Operating profit¥14,279 million (+42.2%)
Net profit attributable¥10,931 million (+298.6%)
Forecast for the year to March 2027unchanged: sales ¥510,000 million, operating income ¥44,500 million, net profit ¥32,500 million

Sources: Sega Sammy, consolidated half-year results of November 6, 2026.

Flagship games and brands
Sonic Racing: CrossWorldsFootball Manager 26Persona 5: The Phantom X

Games in the catalog:Sega

What is includedWhole group: besides Sega video games it includes pachinko and pachislot machines and resorts
Next results: to be announced (Sega Sammy has not yet announced the date of its April-December 2026 results)
Position 12

Krafton

Year 2025 (January-December 2025)
South KoreagroupKRW

Revenue 2025

₩3,326.6 billion
+22.8% year on year
all-time record; from ₩2,709.8 billion. Operating profit from ₩1,182.5 billion (preliminary K-IFRS figures)

Operating profit

₩1,054.4 billion
-10.8%
  • Mobile revenue₩1,740.7 billion
  • PC revenue₩1,184.6 billion
Flagship games and brands
PUBG: BATTLEGROUNDSPUBG MOBILEinZOIMIMESIS

Games in the catalog:Krafton

What is includedWhole Krafton group
Next results: Nov 10, 2026 · Q3 2026 results (preliminary figures)
Position 13

Square Enix

Fiscal year ended March 2026 (April 2025-March 2026)
JapangroupJPY

Net sales

¥297,661 million
-8.3% year on year
from ¥324,506 million

Operating profit

¥54,736 million
+34.9%
  • Net profit attributable¥29,616 million+21.3%
Flagship games and brands
FINAL FANTASY TACTICS - The Ivalice ChroniclesDRAGON QUEST VII ReimaginedDRAGON QUEST I & II HD-2D Remake

Games in the catalog:Square Enix

What is includedWhole group: besides video games it includes amusement arcades, publishing and merchandising
Next results: Nov 2026 · half-year results for April-September 2026 (exact day not yet given)
Sources: Square Enix, Financial Results FY2026, 14/05/2026; Square Enix, IR calendar, accessed on Oct 17, 2026.
Position 14

Embracer Group

FY2025/26 (April 2025-March 2026)
SwedengroupSEK

Net sales

SEK 15,906 million
-25.4% year on year
from SEK 21,314 million

Adjusted EBIT

SEK 905 million
-67.6%
  • Reported EBIT (impairments)-SEK 7,053 millionfrom SEK 3,324 million
Flagship games and brands
Kingdom Come: Deliverance IIThe Lord of the RingsTomb RaiderMetro
What is includedWhole Embracer group
Next results: Nov 12, 2026 · Q2 report (July-September 2026)
Position 15

Ubisoft

FY2025-26 (April 2025-March 2026)
FrancegroupEUR

IFRS 15 revenue

€1,395.7 million
-21.8% year on year
net bookings €1,525.1 million (-17.4%)

Attributable IFRS net loss

-€1,475.2 million
from -€243.5 million
  • Net bookings FY2025-26€1,525.1 million-17.4%
  • IFRS operating result-€1,322.3 million
  • Non-IFRS net debt (Mar 31, 2026)€187.3 millionfrom €885.1 million
  • Cash (Mar 31, 2026)€1,345.4 million
  • Net bookings Q1 FY2026-27 (April-June 2026)€255.8 million-9.2%

Assassin's Creed Black Flag Resynced

Released on July 9, 2026.

Copies sold on the first day2 million
Copies shipped in the first 14 days3.5 million
Peak concurrent players on Steamabout 105,000

Sources: Ubisoft, news item of Jul 10, 2026 (first day) and Q1 FY2026-27 release of Jul 23, 2026 (14 days and Steam peak).

Flagship games and brands
Assassin's CreedRainbow Six SiegeAnno 117: Pax Romana

Games in the catalog:Ubisoft

What is includedWhole Ubisoft group
Next results: Nov 19, 2026 · first-half sales and results
Position 16

Capcom

Fiscal year ended March 2026 (April 2025-March 2026)
JapangroupJPY

Net sales

¥195,365 million
+15.2% year on year
from ¥169,604 million

Operating profit

¥75,295 million
+14.5%
  • Net profit attributable¥54,587 million+12.7%
  • Games sold in the year (record)59.07 million

First half 2026/27 (April-September 2026)

Results published on Oct 27, 2026. Capcom reports half-year figures, with the change on the same half of 2025.

Net sales¥120,887 million (+49.0%)
Operating profit¥60,769 million (+54.5%)
Ordinary profit¥61,212 million (+67.5%)
Net profit attributable¥43,083 million (+56.6%)
Games sold in the half36.86 million (from 23.85 million)
Pragmata (released in April)2.7 million copies sold
Onimusha: Way of the Sword1.7 million copies sold
July-September only, calculated by us (half year minus Q1; margin ±¥1 million)net sales ¥50,477 million (+41.6%), operating profit ¥19,715 million (+33.8%)
Forecast for the year to March 2027unchanged: net sales ¥210,000 million, operating profit ¥83,000 million

Sources: Capcom, half-year results and release of Oct 27, 2026; for July-September also the Q1 results of Jul 28, 2026.

Flagship games and brands
Resident Evil RequiemMonster Hunter WildsStreet FighterPragmataOnimusha: Way of the Sword

Games in the catalog:Capcom

What is includedWhole group: besides video games it includes amusement arcades and amusement machines
Next results: to be announced (Capcom has not yet announced the date of its April-December 2026 results)
Position 17

CD Projekt

Year 2025 (January-December 2025)
PolandgroupPLN

Revenue 2025

PLN 867.0 million
+8.6% year on year
from PLN 798.4 million; CD Projekt rounds it to +9%

Consolidated net profit

PLN 594.7 million
from PLN 444.3 million
  • Operating profitPLN 470.6 million+28.4%
  • Copies of Cyberpunk 207735 million
Flagship games and brands
Cyberpunk 2077The Witcher 3: Wild Hunt

Games in the catalog:CD PROJEKT RED

What is includedWhole group; GOG was sold on Dec 31, 2025 and is counted separately as a discontinued operation
Next results: Nov 24, 2026 · Q3 2026 report

How we read the numbers

We take the data from the latest full fiscal year, only from official investor releases and reports, with a link to the document on each card. We do not estimate or fill in anything: if a company does not publish a figure, for example the profit of its video game division alone, we mark it as not published.

Year-on-year changes are those stated by the companies or calculated by us from the two official figures in the same document. The exception is Capcom, which only publishes cumulative figures: we obtain the July-September quarter alone by subtracting the official Q1 from the official half year, i.e. from four official figures taken from two Capcom documents. It is a subtraction, not an estimate, but because Capcom truncates its figures to the million the result can be off by about ±1 million yen. “Net bookings” and “bookings” are metrics companies use to measure sales in the period, and differ from reported revenue. Activision Blizzard has been part of Microsoft since 2023 and is included in the XBOX line.

Page updated on Nov 6, 2026. The dates of upcoming results are those announced by the companies and may change.