Video game companies in numbers
Revenue, growth, profit and upcoming results of 17 major companies in the industry, for the latest full fiscal year. Every figure comes from an official investor document: if a figure is not published, we do not show it. Updated on Nov 6, 2026.
- Companies
- 17latest full fiscal year
- Highest revenue
- RMB 241.6 bnTencent · games
- Strongest growth
- +98.6%Nintendo, in revenue
- Next results
- November 9, 2026Take-Two Interactive · Q2 FY2027 results
Updated November 6, 2026 · source: official investor documents
Ranking by revenue
| # | Company | Period | Revenue | In euros | YoY change | Bar |
|---|---|---|---|---|---|---|
| 1 | Tencentgames | Year 2025 (January-December 2025) | RMB 241.6 billion | ≈ €32.1 billion | +22.2% | |
| 2 | Sony Interactive EntertainmentG&NS segment | FY2025 (April 2025-March 2026) | ¥4,685.7 billion | ≈ €26.4 billion | +0.3% | |
| 3 | Microsoft Gaming (Xbox)XBOX line | FY2026 (July 2025-June 2026) | $21,790 million | ≈ €19.4 billion | -7.1% | |
| 4 | Nintendogroup | Fiscal year ended March 2026 (April 2025-March 2026) | ¥2,313,051 million | ≈ €13.0 billion | +98.6% | |
| 5 | NetEasegames | Year 2025 (January-December 2025) | RMB 92,148.6 million | ≈ €12.2 billion | +10.2% | |
| 6 | Bandai Namcogroup | Fiscal year ended March 2026 (April 2025-March 2026) | ¥1,348,246 million | ≈ €7.6 billion | +8.6% | |
| 7 | Electronic Artsgroup | FY2026 (April 2025-March 2026) | $7,531 million | ≈ €6.7 billion | +0.9% | |
| 8 | Take-Two Interactivegroup | FY2026 (April 2025-March 2026) | $6,656.4 million | ≈ €5.9 billion | +18.2% | |
| 9 | Robloxgroup | Year 2025 (January-December 2025) | $4,890.6 million | ≈ €4.3 billion | +35.8% | |
| 10 | Konamigroup | Fiscal year ended March 2026 (April 2025-March 2026) | ¥493,677 million | ≈ €2.8 billion | +17.1% | |
| 11 | Sega Sammygroup | Fiscal year ended March 2026 (April 2025-March 2026) | ¥487,542 million | ≈ €2.7 billion | +13.7% | |
| 12 | Kraftongroup | Year 2025 (January-December 2025) | ₩3,326.6 billion | ≈ €2.2 billion | +22.8% | |
| 13 | Square Enixgroup | Fiscal year ended March 2026 (April 2025-March 2026) | ¥297,661 million | ≈ €1.7 billion | -8.3% | |
| 14 | Embracer Groupgroup | FY2025/26 (April 2025-March 2026) | SEK 15,906 million | ≈ €1.4 billion | -25.4% | |
| 15 | Ubisoftgroup | FY2025-26 (April 2025-March 2026) | €1,395.7 million | ≈ €1.4 billion | -21.8% | |
| 16 | Capcomgroup | Fiscal year ended March 2026 (April 2025-March 2026) | ¥195,365 million | ≈ €1.1 billion | +15.2% | |
| 17 | CD Projektgroup | Year 2025 (January-December 2025) | PLN 867.0 million | ≈ €198 million | +8.6% |
Revenue in each company’s original currency, sorted by the value in euros. The euro column is only indicative: all figures are converted at the same exchange rate, the European Central Bank reference rates of Oct 16, 2026 (€1 = 1.1253 USD, €1 = 177.82 JPY, €1 = 7.5240 CNY, €1 = 11.1450 SEK, €1 = 4.3700 PLN, €1 = 1,499.01 KRW), not at the average rate for the year. Fiscal years do not coincide: many companies close in March, Microsoft in June, others in December. For Sony, Microsoft, Tencent and NetEase only video games count; for the others the whole group, as explained on each card.
Tencent
Games revenue 2025
Profit
- Domestic gamesRMB 164.2 billion+17.5%
- International gamesRMB 77.4 billion+33.4%
Sony Interactive Entertainment
G&NS sales FY2025
G&NS operating profit
- Monthly active users (March 2026)125 million+1%
- Bungie impairments in the year¥120.1 billion
Q2 FY2026 (July-September 2026)
Results published on November 5, 2026. Changes on the same quarter of 2025. Operating income includes the comparison with a prior quarter that contained ¥49.8 billion of one-time charges (Bungie impairment and capitalized development cost correction) (excluding those, growth is about +29%).
| G&NS sales | ¥1,208.5 billion (+9%, from ¥1,113.2 billion) |
| G&NS operating profit | ¥220.1 billion (+83%, from ¥120.4 billion; record for a Q2) |
| PlayStation 5 units sold in the quarter | 2.6 million (-35%; cumulative ~97.9 million at end-September; first half 4.2 million) |
| Full-game software sold | 88.2 million units (+7.9 million) |
| Monthly active users (September 2026) | 127 million (September record; from 119 million) |
| G&NS forecast for FY2026 | raised in November: sales ¥4,830 billion (from ¥4,540 billion in July), operating income ¥700 billion (from ¥660 billion) |
Sources: Sony, Q2 FY2026 results presentation filed with the SEC on Form 6-K on November 5, 2026.
Games in the catalog:Sony Interactive EntertainmentPlayStation Publishing
Microsoft Gaming (Xbox)
XBOX revenue FY2026
Profit
- XBOX content and services-5%
- XBOX hardware-29%
Q1 FY2027 (July-September 2026)
Results published on October 28, 2026. Changes on the same quarter of 2025, with the 2025 figures recast by Microsoft to the new segments announced in September 2026.
| XBOX revenue | $5,379 million (-2.3%, from $5,508 million; Microsoft rounds it to -2%) |
| XBOX content and services | -2% (-1% in constant currency) |
| XBOX hardware | -14% (fewer consoles sold) |
| Minecraft | record quarter for engagement and revenue |
| Outlook for October-December 2026 | XBOX content and services up (Microsoft: “mid to high-single digits”), hardware down |
Sources: Microsoft, press release and Form 10-Q of October 28, 2026, earnings call of October 28, 2026.
Games in the catalog:Xbox Game StudiosBethesdaActivisionBlizzard
Nintendo
Net sales
Operating profit
- Net profit¥424,056 million+52.1%
- Nintendo Switch 2 units sold in the year19.86 million
- Mario Kart World14.70 million copies
First half 2026/27 (April-September 2026)
Results published on November 5, 2026. Nintendo reports half-year figures, with the change on the same half of 2025.
| Net sales | ¥966,041 million (-12.1%) |
| Operating profit | ¥216,500 million (+49.1%) |
| Net profit attributable | ¥220,917 million (+11.0%) |
| Nintendo Switch 2 hardware | 6.49 million units (-37.4%) |
| Nintendo Switch hardware | 1.27 million units (-32.7%) |
| Nintendo Switch 2 software | 24.49 million units (+18.8%) |
| Nintendo Switch software | 65.73 million units (+6.8%) |
| Digital sales | ¥249.6 billion (+60.5%) |
| IP-related income | ¥62.7 billion (+87.9%) |
| Forecast for the year to March 2027 | unchanged: sales ¥2,050,000 million, operating profit ¥370,000 million, net profit ¥310,000 million |
Sources: Nintendo, Consolidated Financial Highlights and presentation of November 5, 2026.
Games in the catalog:Nintendo
NetEase
Games revenue 2025
Games segment gross profit
- Online games share of the segment97.3%
Games in the catalog:NetEase Games
Bandai Namco
Net sales
Operating profit
Games in the catalog:Bandai Namco Entertainment
Electronic Arts
Net revenue FY2026
Net profit
- Net bookings (record)$8,026 million+9.1%
Games in the catalog:Electronic Arts
Take-Two Interactive
GAAP net revenue FY2026
GAAP net loss
- Net bookings$6,721.0 million+19.0%
- Grand Theft Auto VI releaseNov 19, 2026
Games in the catalog:Rockstar Games2K
Roblox
Revenue 2025
Consolidated net loss
- Bookings$6,788.4 million+55.4%
Q3 2026 (July-September 2026)
Results published on October 29, 2026. Changes on the same quarter of 2025.
| Revenue | $1,572 million (+15.6%, from $1,360 million; Roblox rounds it to +16%) |
| Bookings | $1,697 million (-11.7%, from $1,922 million; Roblox rounds it to -12%) |
| Consolidated net loss | -$230 million (from -$258 million) |
| Daily active users (DAUs) | 138 million (-9% year on year, +12% on the previous quarter) |
| Hours engaged | nearly 34 billion (-15% year on year) |
| Outlook for October-December 2026 | revenue $1,470-1,580 million (+4/+12%), bookings $1,890-2,000 million (-15/-10%) |
Sources: Roblox, shareholder letter of October 29, 2026 and Q3 2026 Form 10-Q.
Konami
Revenue
Operating profit
- Net profit attributable¥100,013 million+33.9%
First half 2026/27 (April-September 2026)
Results published on October 29, 2026. Konami reports half-year figures, with the change on the same half of 2025.
| Revenue | ¥307,975 million (+37.0%) |
| Operating profit | ¥111,264 million (+73.1%) |
| Net profit attributable | ¥79,238 million (+70.5%) |
| Digital Entertainment revenue (video games) | ¥243,521 million (+44.3%) |
| Forecast for the year to March 2027 | raised: revenue ¥583,000 million (from ¥505,000 million), operating profit ¥193,000 million (from ¥143,000 million) |
Sources: Konami, half-year results of October 29, 2026.
Games in the catalog:Konami
Sega Sammy
Net sales
Operating profit
- Net result attributable-¥5,756 millionfrom ¥45,051 million
First half 2026/27 (April-September 2026)
Results published on November 6, 2026. Sega Sammy reports half-year figures (FY2027/3 cumulative Q2), with the change on the same half of 2025.
| Net sales | ¥212,584 million (+5.7%) |
| Operating profit | ¥14,279 million (+42.2%) |
| Net profit attributable | ¥10,931 million (+298.6%) |
| Forecast for the year to March 2027 | unchanged: sales ¥510,000 million, operating income ¥44,500 million, net profit ¥32,500 million |
Sources: Sega Sammy, consolidated half-year results of November 6, 2026.
Games in the catalog:Sega
Krafton
Revenue 2025
Operating profit
- Mobile revenue₩1,740.7 billion
- PC revenue₩1,184.6 billion
Games in the catalog:Krafton
Square Enix
Net sales
Operating profit
- Net profit attributable¥29,616 million+21.3%
Games in the catalog:Square Enix
Embracer Group
Net sales
Adjusted EBIT
- Reported EBIT (impairments)-SEK 7,053 millionfrom SEK 3,324 million
Ubisoft
IFRS 15 revenue
Attributable IFRS net loss
- Net bookings FY2025-26€1,525.1 million-17.4%
- IFRS operating result-€1,322.3 million
- Non-IFRS net debt (Mar 31, 2026)€187.3 millionfrom €885.1 million
- Cash (Mar 31, 2026)€1,345.4 million
- Net bookings Q1 FY2026-27 (April-June 2026)€255.8 million-9.2%
Assassin's Creed Black Flag Resynced
Released on July 9, 2026.
| Copies sold on the first day | 2 million | |
| Copies shipped in the first 14 days | 3.5 million | |
| Peak concurrent players on Steam | about 105,000 |
Sources: Ubisoft, news item of Jul 10, 2026 (first day) and Q1 FY2026-27 release of Jul 23, 2026 (14 days and Steam peak).
Games in the catalog:Ubisoft
Capcom
Net sales
Operating profit
- Net profit attributable¥54,587 million+12.7%
- Games sold in the year (record)59.07 million
First half 2026/27 (April-September 2026)
Results published on Oct 27, 2026. Capcom reports half-year figures, with the change on the same half of 2025.
| Net sales | ¥120,887 million (+49.0%) |
| Operating profit | ¥60,769 million (+54.5%) |
| Ordinary profit | ¥61,212 million (+67.5%) |
| Net profit attributable | ¥43,083 million (+56.6%) |
| Games sold in the half | 36.86 million (from 23.85 million) |
| Pragmata (released in April) | 2.7 million copies sold |
| Onimusha: Way of the Sword | 1.7 million copies sold |
| July-September only, calculated by us (half year minus Q1; margin ±¥1 million) | net sales ¥50,477 million (+41.6%), operating profit ¥19,715 million (+33.8%) |
| Forecast for the year to March 2027 | unchanged: net sales ¥210,000 million, operating profit ¥83,000 million |
Sources: Capcom, half-year results and release of Oct 27, 2026; for July-September also the Q1 results of Jul 28, 2026.
Games in the catalog:Capcom
CD Projekt
Revenue 2025
Consolidated net profit
- Operating profitPLN 470.6 million+28.4%
- Copies of Cyberpunk 207735 million
Games in the catalog:CD PROJEKT RED
How we read the numbers
We take the data from the latest full fiscal year, only from official investor releases and reports, with a link to the document on each card. We do not estimate or fill in anything: if a company does not publish a figure, for example the profit of its video game division alone, we mark it as not published.
Year-on-year changes are those stated by the companies or calculated by us from the two official figures in the same document. The exception is Capcom, which only publishes cumulative figures: we obtain the July-September quarter alone by subtracting the official Q1 from the official half year, i.e. from four official figures taken from two Capcom documents. It is a subtraction, not an estimate, but because Capcom truncates its figures to the million the result can be off by about ±1 million yen. “Net bookings” and “bookings” are metrics companies use to measure sales in the period, and differ from reported revenue. Activision Blizzard has been part of Microsoft since 2023 and is included in the XBOX line.
Page updated on Nov 6, 2026. The dates of upcoming results are those announced by the companies and may change.